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I'm trying to get an old-school Quake 1 look going in UE4.

I am currently using this blueprint in order to get a retro style large pixel filter.

blueprint for large pixel post-processing filter

In game (might need to zoom in to see the difference):

enter image description here

The look I am going for now is a low color depth (8 bit etc) that old games such as Quake had. Here is a picture for reference.

enter image description here

Is there any way I can reduce the color space through either a post-processing volume itself or a post-processing material?

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Figured it out:

Download the default color LUT from here. Open it in Photoshop (or equivilant) and use posterize to reduce the colors. Then take that and use it as a LUT for your post-processing volume.

Here was my outcome:

enter image description here

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