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I can interpolate different animations based on position, rotation, and scale. I want to do the same for different sprites, automatically.
For example, lets say I have a soda can being crushed. I have 2 sprites: One is the soda can uncrushed, and one is the soda can fully crushed. I want to only use those 2 sprites, and have Unity automatically transition from the normal can to the crushes can.
How can I do this without making a bunch of key frames in between?