Following challenge: having any number of connected 2D faces forming virtually a polygone and filling the polygone with a variable number of points equally distanced to each other.
So here is a sample 2D object with any number of faces, all connected to each other, forming virtually a polygone:
The points distance to each other doesn't need to be 100% the equal. Prioritized points are at the borders of the faces I should be able to define the targeted number of points, but it doesn't need to be exactly that number of points, can be more or less. Any ideas how to approach?