My game object isn't moving in correct speed calculated from deltaTime bellow. It should reach half of the screen in one second, on any device.
- tablet A7600-F - deltaTime = 0.03355443; (res. 720x1280)
- Xperia Z3 Compact - deltaTime = 0.13421772; (res. 720x1280)
calc = (screenWidth / 2) * deltaTime. //I have app in landscape mode speed = Math.round(calc);
speed on tablet - 21px per update; speed on xperia - 86px per update;
You can see these results are very different (actualy it should be something about 8px - 20px). Game object is then extreme fast on Xperia (on tablet it's just a bit faster - speed is more than half of the screen per second).
What am I missing?