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I am new to iOs programming.
I wonder whether it is possible to use Box2D physic engine in Cocos2D with Swift. I am asking because I started to learn Swift. And I create Xcode project from Spritebuilder with Swift.
You can use box2d with cocos2d, you can check some tutorials on it or refer this http://www.cocos2d-x.org/wiki/Box2D
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