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As of DirectX10, the usual functions to load a mesh in the .X-format are marked as deprecated and they are DX9 functions anyway. How can I load a mesh from the .X-format into an ID3DX10Mesh object using the SlimDX wrapper?

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There's a "SimpleModel10" sample in the samples distribution for SlimDX -- it is essentially the same code as in the ScapeCode post. In fact, it was written by the same developer.

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