So, forgive me if some of the terminology is wrong, I am just getting started with Unity again and I can't remember the proper names. I'm also on my phone, so I didn't have unity in front of me when I posted this question.
I am beginning work on a voxel based game. Everything in the game will be models constructed of 64 by 64 cubes. I would like to, with the code given, say, a 4096 bit array, be able to construct a model in the game with those cubes. I know that you can programmatically add models that you have imported into unity, but I want to make contiguous meshes programmatically, with highest performance being the goal. I do not want a certain amount of little 1x1 cube meshes positioned right next to each other, but specifically one model.
Is this possible?