Usually XNA increases X coordinate to right and Y to down. Like this:
But in my project i have 2D map. Drawing tile with bigger Y coodinate below OX looking strange (usually people imagines these tiles above OX).
Yeah i can just use
spriteBatch.Draw(Turf.Texture, new Rectangle(Turf.X*32, Turf.Y*32*-1),Color.White);
//32 is width and height of tile, also code simplified
But it makes a code harder and uglier. Don't XNA have any setting \ variable to make spritebatch counting Y to top?