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So my problem is that other than for static objects which have baked shadows from building lighting, there are no shadows for movable objects, like those cubes. Neither from the Light source actor, which is stationary, nor from Point lights that are either static or moveable. enter image description here

I may be wrong but I think it used to have dynamic shadows (or I didn't notice the lack of them until recently). So any ideas how to get dynamic shadows? Thank you

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You will need to configure your lighting for your project as well as for your objects when you want dynamic shadows. I suggest taking a look at this lighting section for UE4: Lighting and Shadows Reference

Also, check your In-Editor Graphics quality as well as the buffer you are rendering in the Editor.

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