Lately, I have been playing Creative kill chamber game (https://www.youtube.com/watch?v=SW6PyOy34fY). This game is a flash game where gameplay is "hardcoded". I mean, it is a game where player can access a set of otpions in each situation and an animation is played as the result. The tree of possible paths gameplay can follow is small and finite and more important, it is totally deterministic.
My main question is, how do this guys create this type of animations? Are all they created using the time line? Are they using some kind of logic in code? I'm not used to flash so, can't say if this kind of animations can be quickly done.
On the other hand, if this animations are 99% done using just the timeline what tool would you use in unity to achieve something like this? The Dopesheet doesn't seem versatile enough.