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In Unity, I can change the splash screen if I buy the Pro version.

Can I do the same with Unreal?

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  • \$\begingroup\$ Possible duplicate of How can I change the splash screen for a standalone game in Unity3D? \$\endgroup\$
    – Almo
    Nov 22 '15 at 17:41
  • \$\begingroup\$ Use google man. This question is asked and answered already in numerous places. \$\endgroup\$
    – Almo
    Nov 22 '15 at 17:41
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    \$\begingroup\$ No @Almo, this is not a duplicate as this is about Unreal and not Unity. Also, a question being answerable by googling does not mean it shouldn't be on this site. \$\endgroup\$
    – Elva
    Nov 22 '15 at 17:43
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    \$\begingroup\$ Nope, @Almo this question is about unreal, not about Unity \$\endgroup\$
    – Elva
    Nov 22 '15 at 17:46
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    \$\begingroup\$ Hahaha they both start with U. Shocking this is not a duplicate. Still, if you hover over the vote buttons, they talk about "research effort" which this clearly does not show. \$\endgroup\$
    – Almo
    Nov 22 '15 at 17:47
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https://www.unrealengine.com/eula

Check section on attribution. It appears you do not have to show the Unreal logo at startup, just mention you used the engine in the credits.

  1. Proprietary Notices and Attribution

You agree to retain and reproduce in all copies of the Licensed Technology the copyright, trademark, and other proprietary notices and disclaimers of Epic and third parties as they appear in the Engine Code and the Content.

You agree to place the following notices in the credits for any Product (replacing xxxx with the current year):

"[Product name] uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere"

"Unreal® Engine, Copyright 1998 - xxxx, Epic Games, Inc. All rights reserved."

No other license or right in the Epic Trademarks is granted under this Agreement. All use of the Epic Trademarks will inure to the sole benefit of Epic. You agree not to engage in any activity that could tarnish, dilute, or affect the validity or enforceability of the Epic Trademarks or cause consumer confusion or diminish any goodwill relating to any Epic Trademarks. If you wish to make further use of the Epic Trademarks, please go to https://www.unrealengine.com/branding-guidelines-and-trademark-usage.

Epic may use your trademarks, service marks, trade names, and logos used with any Product, as well as publicly released screen shots and video content from the Product, in connection with Epic's marketing, advertisement, and promotion of the Unreal® Engine in any and all media without restriction.

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  • \$\begingroup\$ What If I didn't even notify Epic about the production and didn't mention Unreal? \$\endgroup\$
    – Amr
    Nov 22 '15 at 18:56
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    \$\begingroup\$ Disclaimer: I'm no lawyer and this is not legal advice. In that case you run the risk of a lawsuit from Epic if your game becomes succesful and they notice you did not fully abide to the EULA you signed by using their software in the first place. But why would you do that? Why claim UE4 as yours if you did not develop it @Amr ? \$\endgroup\$
    – rlam12
    Nov 22 '15 at 20:01
  • \$\begingroup\$ Just asking...Because maybe there are some people who do this. \$\endgroup\$
    – Amr
    Nov 23 '15 at 9:13

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