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I want players to be able to use a controller to navigate our game's menus. We use Unity's new UI, and in the EventSystem have specified a controller axis for our vertical axis. However the selection from the controller is extremely sticky. The joystick must be held down for a second in order for it to move its selected item down.

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I've tried fooling around with the Gravity, Dead and Sensitivty levels but haven't found anything suitable. Could someone recommend some standard settings so the input is not stick7?

I've been using a Xbox controller with a wireless adapter for PC as my controller.

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  • \$\begingroup\$ In the past I've found Unity's default values work pretty well: Gravity = 0 Dead = 0.19 Sensitivity = 1 - is that not working well for your case? \$\endgroup\$
    – DMGregory
    Nov 21, 2015 at 0:27
  • \$\begingroup\$ I have tried that, but it still feels sticky. I ended up changing the Event System's Input Actions per Second and Repeat Delay values. \$\endgroup\$
    – DeeCeptor
    Nov 21, 2015 at 23:32

1 Answer 1

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Changing the EventSystem's following values:

Input Actions Per Second: 2

Repeat Delay: 0.3

This makes it more responsive, but is not ideal because it involves changing the EventSystem present in every scene. If someone has a better solution, I'd be happy to hear it.

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