# Unity Controller navigating UI

I want players to be able to use a controller to navigate our game's menus. We use Unity's new UI, and in the EventSystem have specified a controller axis for our vertical axis. However the selection from the controller is extremely sticky. The joystick must be held down for a second in order for it to move its selected item down.

I've tried fooling around with the Gravity, Dead and Sensitivty levels but haven't found anything suitable. Could someone recommend some standard settings so the input is not stick7?

I've been using a Xbox controller with a wireless adapter for PC as my controller.

• In the past I've found Unity's default values work pretty well: Gravity = 0 Dead = 0.19 Sensitivity = 1 - is that not working well for your case? Nov 21, 2015 at 0:27
• I have tried that, but it still feels sticky. I ended up changing the Event System's Input Actions per Second and Repeat Delay values. Nov 21, 2015 at 23:32