I am developing a game and I want to use some assets that are available online for a fixed price, I want to sell my game and actually make money off of it. I have contacted the owners and they will sell it to me for a fixed price to use commercially. However, I am on a very limited budget and don't really want to pay up front for the assets.

What I want to know is how to defer the costs contingent on whether I make any money. In other words, they give me the models, and then I promise to pay them back out of the first revenue. If the project dies, I'm not out any money.

Other than my word as an honest guy, how could I convince them to agree to this? Would they charge me more because of risk involved?

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    \$\begingroup\$ Have you made any games before? Even just student projects (although commercial titles that you've released are better of course)? If so, that puts you in a much stronger negotiating position, since it is more likely that you will complete this game. As opposed to just "my word as an honest guy". \$\endgroup\$ – jhocking Nov 18 '15 at 16:26

Just negotiate with them. If they're willing to take a royalty, they will. If not, you'll have to get other assets.

  • \$\begingroup\$ Yep. This is the correct answer. \$\endgroup\$ – jgallant Nov 18 '15 at 16:24
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    \$\begingroup\$ Spend 10 seconds writing up a crap answer, get upvotes like crazy :P Friggen Almo. \$\endgroup\$ – jgallant Nov 18 '15 at 17:14
  • \$\begingroup\$ (I'm the first upvote on that comment, Jon.) \$\endgroup\$ – Almo Nov 18 '15 at 17:54

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