I am not such a professional coder but trying to code something on Unity. However, when I try to play the application in my android phone, the half of the screen does not seem to work correctly:

enter image description here enter image description here

Can you guess what the reason is for that?

Up to now, I have changed screen resolution but it did not solve my problem.

Thanks for your help!

  • \$\begingroup\$ It's not a resolution issue. It's a sorting order issue. Also, that specific image and text is better off as GUI \$\endgroup\$
    – SanSolo
    Nov 16, 2015 at 14:47
  • \$\begingroup\$ I have had the exact same problem, this would only happen on android. It ended up being a camera culling issue with the distances of the scene objects in relation to the camera. \$\endgroup\$
    – jgallant
    Nov 16, 2015 at 14:51

2 Answers 2


After changing Main Camera setting according to this photo: enter image description here , I have solved my problem.

@Jon might have said same thing but my English was not enough to understand. Thank you all for your help!


Gameobjects with same coordinates or depth values sometimed cause jitter or overlap (as seen in your question). Try changing depth or sorting axis.


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