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I am not such a professional coder but trying to code something on Unity. However, when I try to play the application in my android phone, the half of the screen does not seem to work correctly:

enter image description here enter image description here

Can you guess what the reason is for that?

Up to now, I have changed screen resolution but it did not solve my problem.

Thanks for your help!

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  • \$\begingroup\$ It's not a resolution issue. It's a sorting order issue. Also, that specific image and text is better off as GUI \$\endgroup\$ – SanSolo Nov 16 '15 at 14:47
  • \$\begingroup\$ I have had the exact same problem, this would only happen on android. It ended up being a camera culling issue with the distances of the scene objects in relation to the camera. \$\endgroup\$ – jgallant Nov 16 '15 at 14:51
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After changing Main Camera setting according to this photo: enter image description here , I have solved my problem.

@Jon might have said same thing but my English was not enough to understand. Thank you all for your help!

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Gameobjects with same coordinates or depth values sometimed cause jitter or overlap (as seen in your question). Try changing depth or sorting axis.

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