I'm using transform.translate()
to move an object around the world space, relative to the camera that is following it. The camera has an angle of 23 degrees on the X axis.
The problem is that when I move forward the object tries to go into the ground and when going backward the object starts jumping because of the angle of the camera. What I want to do is freeze the Y axis of the object However if I did this the object would no longer be able to jump.
The other solution to this would be to write a method which rests the object to the ground when not jumping but them if the object was jumping and going backwards it would go flying backwards again.
How do I solve this issue?