We're developing a mobile endless runner game, on Unity3d where you can challenge your Facebook friends. The only interaction between the players is the challenge - one player challenges the other, then each player plays when he wants, and after both players finish (when their character dies), their scores are compared to determine the winner. What system would you recommend that would allow us to implement this functionality, considering scalability, cost and ease of use? Thanks in advance!


closed as off-topic by Philipp, Josh Nov 12 '15 at 21:38

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    \$\begingroup\$ I'm sorry, but we don't give technology recommendations, because they are too opinion-based. \$\endgroup\$ – Philipp Nov 12 '15 at 21:32
  • \$\begingroup\$ I was about to post an answer. Anyway... Take a look at this: github.com/playgameservices/play-games-plugin-for-unity/blob/… \$\endgroup\$ – S. Tarık Çetin Nov 12 '15 at 21:39
  • \$\begingroup\$ Thanks! Does this work only for Google Play users? Or can I use Facebook users? \$\endgroup\$ – Matías González Nov 12 '15 at 22:39
  • \$\begingroup\$ @DiegoGonzález This IS, actually, only made for Google Play users. \$\endgroup\$ – S. Tarık Çetin Nov 12 '15 at 22:41
  • \$\begingroup\$ Do you know anything that works with Facebook? \$\endgroup\$ – Matías González Nov 12 '15 at 22:44