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We're developing a mobile endless runner game, on Unity3d where you can challenge your Facebook friends. The only interaction between the players is the challenge - one player challenges the other, then each player plays when he wants, and after both players finish (when their character dies), their scores are compared to determine the winner. What system would you recommend that would allow us to implement this functionality, considering scalability, cost and ease of use? Thanks in advance!

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closed as off-topic by Philipp, Josh Nov 12 '15 at 21:38

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  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Philipp, Josh
If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ I'm sorry, but we don't give technology recommendations, because they are too opinion-based. \$\endgroup\$ – Philipp Nov 12 '15 at 21:32
  • \$\begingroup\$ I was about to post an answer. Anyway... Take a look at this: github.com/playgameservices/play-games-plugin-for-unity/blob/… \$\endgroup\$ – S. Tarık Çetin Nov 12 '15 at 21:39
  • \$\begingroup\$ Thanks! Does this work only for Google Play users? Or can I use Facebook users? \$\endgroup\$ – Matías González Nov 12 '15 at 22:39
  • \$\begingroup\$ @DiegoGonzález This IS, actually, only made for Google Play users. \$\endgroup\$ – S. Tarık Çetin Nov 12 '15 at 22:41
  • \$\begingroup\$ Do you know anything that works with Facebook? \$\endgroup\$ – Matías González Nov 12 '15 at 22:44