When playing games nowadays there are often story related cut-scenes, during which you cannot interact with the game, you can only listen to it or watch it while it plays.
However in a lot of games these story scenes are rendered live with the game engine, and not with pre-rendered videos. I can't seem to understand why the story scenes aren't pre-rendered during game development
My question is:
Why not pre-render a story cut-scene during game development as a video with the highest settings so the user doesn't need to render it on his/her end?
My guess is that game developers don't choose to do this because videos and real-time game rendering need a smooth transition a lot.