The documentation on how to use
IK functions clearly states that an Animator Controller with at least one animation for the character is required and then Layers pane, IK pass, etc...
However, I cannot have an
animator controller due to my using a motion-capture plug-in for Unity (Xsens motion capture). If I add one, it starts off with that animation and then no live streaming of motion data...
I would still like to be able to use some
IK functions though. I am not yet clear how they might help me, but basically I wanna apply the motion that, say, animates a character's right hand to another character's left hand, to create the impression that one character is responding to the other by copying his movements in a similar way. Is there any other way of using
IK functions? Perhaps somehow in
I do now know whether this is possible in
MecAnim because maybe right and left hands and their bone structures (topology) are different.