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I am currently developing a Breakout game for a school project, and I've decided to use it as an opportunity to get started with procedural content generation. I took a quick look at some of the basic procedural stuff, but I wanted to know if there is a known good method to generate levels for this kind of game (block patterns, "power up" distribution, etc). Any articles or ideas are greatly appreciated.

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closed as too broad by Alexandre Vaillancourt, ashes999, Kromster, congusbongus, Josh Jan 19 '16 at 17:07

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