I am currently developing a Breakout game for a school project, and I've decided to use it as an opportunity to get started with procedural content generation. I took a quick look at some of the basic procedural stuff, but I wanted to know if there is a known good method to generate levels for this kind of game (block patterns, "power up" distribution, etc). Any articles or ideas are greatly appreciated.
closed as too broad by Vaillancourt♦, ashes999, Kromster says support Monica, congusbongus, Josh♦ Jan 19 '16 at 17:07
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