I am currently developing a Breakout game for a school project, and I've decided to use it as an opportunity to get started with procedural content generation. I took a quick look at some of the basic procedural stuff, but I wanted to know if there is a known good method to generate levels for this kind of game (block patterns, "power up" distribution, etc). Any articles or ideas are greatly appreciated.


closed as too broad by Alexandre Vaillancourt, ashes999, Kromster, congusbongus, Josh Jan 19 '16 at 17:07

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