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I know about jMonkeyEngine, Ardor3D, etc. Yes, I've also heard of LWJGL and OpenGL (the both are essentially the same, though) but neither of them really suit me. I don't want to deal too much in the backend stuff, because though it's really cool, I find it tedious. I have a good understanding of what goes on behind the scenes, but I need a higher-level API without a built-in physics engine. Is there such an engine? It would definitely be a plus if the engine has cool shader effects like specular lighting, normal mapping, etc.

EDIT: The engine has to be Java-based.

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    \$\begingroup\$ Why do you need engine without physics? If you dont need physics or want to use own physics, what keeps you from simply ignoring the physics provided by engine? For example if object does not have collider in Unity, it is like it does not exist for their physics engine. \$\endgroup\$
    – wondra
    Nov 9, 2015 at 9:36
  • \$\begingroup\$ Hm...are we restricted to the built-in physics engine in jMonkeyEngine or is it possible for us to write our own physics? \$\endgroup\$
    – Anuj G.R
    Nov 9, 2015 at 10:00
  • \$\begingroup\$ Just use Unity and create ur own physics engine if u want to deal with the topic, or if u want to make a game without physics, then just don't apply a physics component to ur entities. Then there is no physics calculations. Very Easy x) \$\endgroup\$ Nov 9, 2015 at 11:17
  • \$\begingroup\$ @wondra Consider making your answer-like comment an actual answer. \$\endgroup\$ Nov 9, 2015 at 13:02
  • \$\begingroup\$ @LarsViklund it is not really an answer: 1) OP did not answer directly why he needs it so I could post full answer 2) judging from from reaction this question is jMonkey specific and sadly I don't know the engine. If you do know the answer OP is interested in, feel free to take the credit. \$\endgroup\$
    – wondra
    Nov 9, 2015 at 13:51

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