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I'm trying to create the effect of the second picture below where there is no seam between the floor or wall. An effect that is typically used in studios by having a curved wall. This way it looks like the model is standing in an infinite space while still being able to cast a shadow on the floor for example.

enter image description here

There are probably different ways to create this. But how would you do it? I was thinking of a using a curved wall that starts from the floor and curves up. Then simply use a gradient texture on it. To create the curved wall I was planning to use this package that allows me to use splines directly in unity, instead of creating a curved wall in Blender and then importing it in unity for example.

I haven't bought the package yet because I would like to know if there are any better ways to create something like this. As you see here in the image below there is this gradient background effect. https://www.assetstore.unity3d.com/en/#!/content/7038

enter image description here

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  • \$\begingroup\$ I added some extra info. Hope this helps. \$\endgroup\$ – Ramin Afshar Nov 7 '15 at 14:05
  • \$\begingroup\$ Use a skybox (sky sphere, really) with a gradient, rather than a nearby model... If there's nothing else in your scene, that should do the trick? \$\endgroup\$ – david van brink Nov 8 '15 at 7:40
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    \$\begingroup\$ but how would I make the shadows visible on the ground? I would still need an plane as a floor. that plane would break the smooth gradient transition (I think). \$\endgroup\$ – Ramin Afshar Nov 8 '15 at 19:27
  • \$\begingroup\$ Ohh so you want the physicality of the floor and wall, but with smooth transition. Makes sense! Splines & curves it is. Why are you reluctant to import from Blender? Sounds like a perfect solution. \$\endgroup\$ – david van brink Nov 8 '15 at 19:58
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In the end I went for the Blender solution. Modeled a curved wall and imported it into unity. It gave the desired effect.

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