I need a tip for a game I'm making. Because of many issues I want to make a 2D mmorpg:

  • A 2D game is easier to code (I'm using ActionScript3 / Starling).
  • I can more likely find preexistent graphics, and handling them is easier.
  • Fundamentally: I don't want to eat the device's memory!! Common devices here have at most 1GB RAM memory.

But when I think about battle systems, I imagine stuff like Argentum Online and Tibia. Those battle systems were OK on mouse-keyboard based systems. AO's battle system will be really hard to use (specially by any spellcaster class) in devices like Samsung S3 mini.

OTOH when I think in systems like Pokemon or Golden Sun, both of them being turn-based, I ask myself about the interation: battles would be locked (they have a protocol, you cannot suddenly leave a fight, you can take as long as you want in each turn,...) which is not acceptable in a mmorpg for many reason (mmorpg users do not expect a protocol, they expect to leave a fight as they'd like, they would HATE users who suddenly go AFK on the middle of a battle without having opportunity to act).

What battle interaction would be a good balance between mobile-device-friendliness and not being a pain in the ass for game dynamics? Suggestions are accepted here (we cannot expect game design have absolute decisions at all).


closed as primarily opinion-based by Josh Nov 6 '15 at 21:42

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

Browse other questions tagged or ask your own question.