in libgdx there is a lot of audio classes but i haven't seem to of found anything relating to balancing sound in one speaker and or the other to get surround sound
say you check if an object is more to the left or to the right of the screen, is there anything or any classes relating to something like set speaker balance by percent like 50% would be default audio on the left and right side equally where you can change the balance, 50 - 100 percent is right side, 0 - 50 percent would be left
if this isn't possible, would it be possible two have 2 different audios (Left Explosion sound & Right Explosion sound) with each being 100 percent on the left or right side then change the volume percent of either one to get a surround sound feel?