I have a humanoid character with Ragdoll setup in Unity. However the box/capsule colliders on the various parts of the body don't collide with other static geometry. They do collide with the ground but not with any other static meshes. Is it possible to use them as colliders towards static meshes and what do I need to do for it to work?
Its possible that they might both be mesh colliders, if so they need to be marked convex.
Its also possible that the static meshes might not have colliders attached.
Every 2 objects that collide need to have at least 1 rigidbody between them. Both need some type of collider component, such as mesh, cube, cylinder