I fount an Unity tutorial how to crate pirate boat, but I still can't find any sources (links, videos) how to create it using UE.

Kind of this. So when you use character controller it can jump, run and etc, but with a boat you should smoothly running trough the waves with some bouncing effects. So I try to find tutorial that describe how to create this pirate boat. So the question not about model, so I can even use a cube that I can move through waves.

  • \$\begingroup\$ You notice that unity is not the unreal engine, yes? Probably the boat can be downloaded via the unity asset's store. \$\endgroup\$ – planetmaker Nov 2 '15 at 17:22
  • \$\begingroup\$ Is how to make a boat or how to make water you're looking for? The 2nd video doesn't exactly make that clear. \$\endgroup\$ – Sturlen Nov 2 '15 at 18:01
  • 2
    \$\begingroup\$ Question is too broad. How to create a boat? You need to expand on your question in order for anyone to be able to help. \$\endgroup\$ – jgallant Nov 2 '15 at 18:09

To do the same as the Unity tutorial you mention, you need to use a Pawn (not a Character!) with your boat mesh.
Then, use the SetupPlayerInputComponent function to get your inputs (or just your input node if you're using Bluprints).
You can now AddMovementInput to your Pawn, and it should perfectly move.
Your can use AddControllerYawInput to make your Boat turn right or left.

  • \$\begingroup\$ yea cool I will check this, but maybe you know also some links with examples, maybe video) \$\endgroup\$ – Matrosov Alexander Nov 2 '15 at 21:13
  • \$\begingroup\$ I didn't found anything about boats, but maybe this could help you. It's not really a boat, but you can just ignore the "hover" effect (It's done in BP, but you can surely convert it to c++ if you want). You should also take a look at the simple vehicle template in the engine. \$\endgroup\$ – Stolous Nov 2 '15 at 22:24

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