This is slightly related to real development but as you know hardest thing to do for developer is naming things. So now I can't figure out what specific currency to use in my spaceship battle game.
Little about game: Space, universe, spaceships, battles. Ships can be destroyed, damaged, repaired, aliens (multi-race) - typical spaceship game. Multiplayer, turn-based, battles not limited to 1 vs 1 - can be different count in both teams (70 vs 45).
Struggle is I want more realistic currency than just
crystals etc. Because game currency should be related to battles, repair etc. And maybe (but not mandatory for now) with context to other alien races.
All options is viewed from game character perspective not player.
- Something to get after battle (imagine destroyed ship, what to salvage)
- Used to repair ship (can be as part of some kind of tool)
- Valuable stuff to give someone in distinct part of universe
- Space pirates would want to have this stuff
Credits (EVE, Elite:Dangerous)
Fictional. No context to game universe at all.
Crystals or other minerals (majority of games?)
Game related, fictional value.
This works but if we think in scope of Universe as whole for some aliens this mineral could be worth nothing.
Scrap metal (FTL)
Game related , real value.
Best option for now is
scrap metal as you know "FTL" game is using. This works only if we assume all ships in all universe using metal for building spaceships.
It can be used as repair material, it can be found after battle even if ship is empty.
Kinda feel bad to steal this currency from FTL as I love that game :)
4. exotic currencies
Using these would be interesting but need
time- Works great with repairing stuff
information- Great currency to salvage after battle from another ship, but fails to for repairing ship.
I know there is quite obvious answer but wanted to reach to others and maybe hear something I never though of.
Maybe you can write your pros and cons about every currency i mentioned or point out something where to look?