I always struggle with naming namespaces when working in a team. I'd be very thankful if someone could share your preferred way of namespacing gameplay code? At least the root namespaces.
Edit: As this question has been downvoted I'm adding more details - I'm basically looking for a namespacing template/examples that could be easily reused on many projects and won't have names like MarioCharacterNamespace which will obviously last a week. Also no maintenance greedy dependencies like depending on the company name or project name. I also tend to end up with very long namespaces like Game.Battle.BattleLogic.Controllers.Enemy and such that I'd also like to avoid.
So some template that's not too specific nor too general and can easily be reused on many projects at least in the beginning.