I would like to get some information on how I can control my gameObject with a wiiRemote. Can't seem te find a decent guide on how to implement the WiiRemote into Unity.
My game is just a simple catch-game in 2D. Balls falling from the sky, and need to be collected in a bowl. The player is controlling a stick (Controlled by WiiRemote) that has to lead the balls to the bowl. I would like to be able to move the stick using the WiiRemote, and rotate the stick by turning the WiiRemote.
So far I seem to be able to connect my WiiRemote to my PC (windows), but I have no idea how to read the input from it in Unity.