I created a character object in Maya and stored it as char.obj, then I imported the object into Unity.
The character object is not colliding with any other Unity objects like cube, plane, sphere, etc.
Then I found non-convex mesh colliders do not collide with any other Unity default objects. How can I convert the non-convex mesh collider to a convex mesh collider?
Here is the error message I see:
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "mesh_octopus/Default", Mesh asset path "Assets/PlaceAsset/mesh_octopus/mesh_octopus.obj" Mesh name "Default"