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The title of the question maybe a bit confusing, so I'll try to make it clear. I have the object (A - finger) and I want to align rotation of another object (B - nail) to a specific edge on the surface of the object A. So I set the pivot point of the object B to it's approximate central vertex and afterwards snapped the whole object B to vertex of the object A, but I don't know how rotate the object B like on the image below.

I know how to accomplish that in Blender, but not in Maya.

enter image description here

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