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Mixamo (now Adobe Mixamo) allows us to choose character and then animations from its website from free samples. I have done one simple animation and added the model to Unity. The animation works fine but the model is very changed once being imported, have a look here.

enter image description here

I am using following import settings,

Format: Fbx for Unity

Skin: With Skin

FPS: 30

Keyframe Reduction: Uniform

I tried "Fbx" format only too, but no luck.I also applied "humanoid" in rigging, but I think it is not relevant here. Since I am not good with modeling that is why I am using this service, and I have no idea how to tackle this. Once it did worked well, but unfortunately I could not remember how, so I am stuck again.

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    \$\begingroup\$ This looks like inverted normals. Is there an option for that somewhere? (In Mixamo as well as Unity). Also, check the material in Unity. It might be set to Transparent/Bumped Diffuse. Switch that to a non-transparent one \$\endgroup\$
    – Dries
    Oct 24, 2015 at 21:59
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    \$\begingroup\$ You may want to add this as answer since it solved the problem :) \$\endgroup\$
    – Talha
    Oct 25, 2015 at 16:56

1 Answer 1

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This looks like inverted normals. Is there an option for that somewhere? (In Mixamo as well as Unity). Also, check the material in Unity. It might be set to Transparent/Bumped Diffuse. Switch that to a non-transparent one

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  • \$\begingroup\$ Right, set Material type to Legacy/Diffuse or Mobile/Diffuse and now works perfect. Thanks. \$\endgroup\$
    – Talha
    Aug 10, 2017 at 4:44

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