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I need to have a hole in my objects and I don't want to use terrain.

I'd like to use an object and cut them out of another object, so that there is a hole in which the player could fall into; a 'game over' would happen.

enter image description here

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  • \$\begingroup\$ Your road in Unity is just a Mesh, a FBX file. So open it up in 3dsMax, use the boolean functions to cut out your hole then import it back into Unity. \$\endgroup\$ Commented Oct 24, 2015 at 20:12
  • \$\begingroup\$ Do you need the hole to be created during game-play or can it be pre-processed directly in the road-mesh just like Jermiah Leslie suggested in the above comment? \$\endgroup\$
    – MAnd
    Commented Nov 24, 2015 at 19:29

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If the road is a static object you can boolean it in 3d max and re-import, if not you'll have to use a third party plugin ( since unity it self doesn't allow complex modeling )

Something like MegaMesh would suit your purpose, also try this project, found it when searching around

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  • \$\begingroup\$ MegaMesh boolean feature has never been fully released and the project you link to is unfortunately offline. \$\endgroup\$
    – MAnd
    Commented Nov 24, 2015 at 19:27

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