I need to have a hole in my objects and I don't want to use terrain.
I'd like to use an object and cut them out of another object, so that there is a hole in which the player could fall into; a 'game over' would happen.
I need to have a hole in my objects and I don't want to use terrain.
I'd like to use an object and cut them out of another object, so that there is a hole in which the player could fall into; a 'game over' would happen.
If the road is a static object you can boolean it in 3d max and re-import, if not you'll have to use a third party plugin ( since unity it self doesn't allow complex modeling )
Something like MegaMesh would suit your purpose, also try this project, found it when searching around