# How are loot box labels positioned?

Take this screenshot for example:

How exactly are they positioned perfectly adjacent to each other? Do they already create the label positions based upon the world map first, and then when the player drops an item it fills the space? Or do they use a simple padded array function server-side and some custom algorithm to position them right next to each other. I have a feeling I'm totally overthinking this.

I am using nodejs w/ the Phaser framework for my web based game and am stuck at how they accomplish this server-side. (Since all players in-game see the same exact position)

• You should not confuse the position of the lootbox itself and the position of the billboards. In World of Warcraft (yes, thats not WoW but i only know WoW) the Billboards can be nicely positioned side by side even though the two or more entities are very close thoghether (almost inside of eachother) – tkausl Oct 21 '15 at 3:17

• Never knew how in-depth labeling was after reading that paper. The 'multi-foci', and 'forced-layout' keywords are helping me tremendously for d3.js and canvas results, thank you so very much. – NiCk Newman Oct 21 '15 at 4:56