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I am making a "Don't touch the spikes" remake in unity C#. I want to make the effect of the dots behind the bird like in the image below. How can I do this?

enter image description here

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  • \$\begingroup\$ Have you used particle system? \$\endgroup\$ Commented Oct 20, 2015 at 9:17
  • \$\begingroup\$ Look into Unity's particle system. This is a very trivial thing to add to your game. Add a Particle Component, and play around with it. \$\endgroup\$
    – jgallant
    Commented Oct 20, 2015 at 12:17
  • \$\begingroup\$ M totally agree with Jon as he said that particle system is a very trivial thing. So you will have to find some documentation and tutorials for that then you can sort out your problem. Best Luck \$\endgroup\$ Commented Oct 20, 2015 at 13:24

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Unity has a readily available Trail Renderer. That's all you need. The Trail Renderer is used to make trails behind objects in the scene as they move about. From the source:

The Trail Renderer is great for a trail behind a projectile, or contrails from the tip of a plane’s wings. It is good when trying to add a general feeling of speed.

When using a Trail Renderer, no other renderers on the GameObject are used. It is best to create an empty GameObject, and attach a Trail Renderer as the only renderer. You can then parent the Trail Renderer to whatever object you would like it to follow.

In other words, it is best to create a child object and add TrailRenderer component to it instead of adding directly to the main game object.

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You will need to create a particle prefab with the small circles as the image that get more transparent and smaller as they travel away. There's quite a lot more to it than that but to go into I feel would take an extremely long answer. Maybe when I get home and can take screenshots but there are a lot of tutorials on the particle system that would probably do a better job than me

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