# Failed to spawn server object, Unity UNET

I'm familiar with Unity and programming but I'm new to this site.

So I have an issue with clients on Unity. I start servers with no errors, flawless. But when I join a server as a client I get a bunch of the error mentioned in the title. What causes this issue? I am using the UNET networking components.

I think it's lines like these, when executed by a client:

    NetworkServer.Spawn (objectNameHere);


How can I fix it if that's the case?

Edit

After hours of having this issue I have become so frustrated that I think it's best I take a break. I'll check back on this site from time to time.

• Just doesn't make sense. I wanted to play my game with my brother soon. It would be really nice if someone managed to see this before then. – Aidan Pallian Oct 10 '15 at 23:58
• I think it would be more helpful if you provide more details such as your code – Xeon Oct 12 '15 at 6:09
• An example of the errors wouldn't so amiss either. We need more details if we're going to help you out. – Tom 'Blue' Piddock Oct 13 '15 at 11:18
• I found out it wasnt my code, but I didn't assign something in the editor :) – Aidan Pallian Oct 13 '15 at 11:23
• You should post back an answer so that when someone else is stuck you're helping them in the same way these people tried to help you. – Mrk Fldig Oct 17 '15 at 19:02