I'm familiar with Unity and programming but I'm new to this site.
So I have an issue with clients on Unity. I start servers with no errors, flawless. But when I join a server as a client I get a bunch of the error mentioned in the title. What causes this issue? I am using the UNET networking components.
I think it's lines like these, when executed by a client:
How can I fix it if that's the case?
After hours of having this issue I have become so frustrated that I think it's best I take a break. I'll check back on this site from time to time.