I have set my game up so that I can run one instance as host and one instance as client and I see two people in the room. How do I get from that setup to another computer (as client) connecting to mine (as host) without matchmaking.
I understand I will need a static IP, and have set my router up for port forwarding (I tested it with an FTP server application I made). I am specifically asking for what options you select in the Unity NetworkManager to do this.
Here is my current NetworkManager (I erased the last number in my IP so I dont get DDos):