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I want to do some development using voxel data as well as rendering it. My interest is more in the project its self, rather then things like working out rendering optimization techniques and working efficiently with large data sets, which I know have been done a billion times by other people.

However, all the existing libraries I can find seem to be for other languages. I have found PolyVox, which seems great, but I'd really much rather use Java for this.

Are there any fleshed out libraries? If not,I'm assuming I'm stuck using LWJGL and building something from scratch. Can anyone recommend some thorough tutorials on the subject?

Thanks so much.

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closed as too broad by Josh Oct 6 '15 at 22:31

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ Development with voxel data IS rendering it and optimizing it. I don't know what it would be without having to do that stuff. \$\endgroup\$ – mackycheese21 Nov 20 '18 at 14:33

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