I have beens struggling with the following. In the game I am developing with Unity 5 in C#, I need to implement basic pathfinding over moving platforms (not with moving platforms). It means, I am not concerned that NPC are able to take moving platforms, I am specifically concerned that the whole pathfinding process should happen on big moving floors.
Being that the case, NavMeshes are not an option. Would anyone happen to know of any approach, or have any good tips for that? Thanks in advance for your time.