Alright, to familiarize ourselves with the Tiled Editor, the teacher asked us to replicate a tile-based map of a 2D platformer.
He gave us pretty much these two things:
1.) A selection of maps to copy from (Choose one map to copy)
2.) A folder with subfolders that contains 16x16 images on each subfolder (tiles)
Naturally, I started by importing the images from the folders by clicking on each folder, and importing each collection, which takes a long amount of time..(also considering the tiles for the other maps are mixed in here as well)
I used the png image as a transparent backdrop to help me place the tiles, then started placing tiles, which again, took a lot of time...
More than halfway there, I realized the width I set the map when I created it wasn't enough and tried to change the option under properties but it was grayed out. I also tried creating a new map and copying and pasting from my original one but that one doesn't seem to work either.
Is there a way to speed up the process a little bit? or salvage the tmx file? Considering that he might ask us to create more maps later on, I'd like to be a bit informed...
I've also looked up the possibility of importing the image itself, slicing it to the desired tile size and removing duplicate tiles. This way I can simply import the map png and have the software only create tiles that are used in the level.
Can this be done?