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I've made a chips bag model for my game:

http://imgur.com/JcumRF4

And I textured it like this:

http://imgur.com/wpyeACZ

and I googled on how to make lightmaps all of them say "Smart UV project" but when I do that, texture on my model gets broken, so thats why I dont want to use smart uv project

Is there another way?, it has to be.

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  1. Create a lightmap in your 3D-modeling-program (e.g. blender).
  2. Load it into your game without changing the object's UV-coordinates
  3. Make your game multiply the diffuse-texture with the lightmap.
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