Hi Game Development Community! I'm new to designing in unity, and I'm having some issues with my player game object traveling through platform game objects. Several of my game objects (pink in pictured) are successfully acting as a surface for the ball (purple). But others (cylinders in white) are not. The ball goes straight through them. Yet I'm not seeing a difference in the cylinder and cube's physics settings I've set. Any advice or solutions to this problem are much appreciated!
The problem is with the Unity cylinder colliders. The unity cylinder collider isn't a cylinder but a capsule.
Uncheck the Mesh Renderer component of the cylinder and you will see the collider as green outline.
You need to add a mesh collider by clicking Add Component below.
I hope this sufficiently answers your question.