I'm creating a billiard game where one white ball will be controlled by two online players.
I have set my object photonview to ownership takeover.
When a player shoots the ball in one client, it is synced on other client.
Now when I update the ball on the other client, the other client is not updated.
Why is the ownership fixed?
Only one client is sending the updates to the other client, and not vice versa.
What should I do here?