I am a programmer for a small game. For our levels, I separated the UI from the level data, so one scene is a scene which contains only the UI, the other scene has all the gameobjects and models and ... the light.
So when loading a level, I first load the UI scene (LoadLevel), then the actual play scene (LoadLevelAdditive).
Now that our graphics guy wants to bake some lights, he is telling me it doesn't work, because whatever his settings in the play scene, Unity ignores them and uses the settings of the UI scene. He also tells me we cannot just ignore the light settings of the UI scene ...
So my question is, how do I make Unity ignore the light settings of a certain scene (UI scene in my case) or how can I enable a settings override?