2
\$\begingroup\$

I have a Vector2 and want to move an object towards it... (this vector2 is the mouse position when clicked and I made sure I get only one position when its clicked)

My initial thought was to apply

Rigidbody2D.Addforce(my vector2)

but it acting strangely... How can I push anything towards a point?

N.B: I wanna use physics for it.... because I want to get the pushing feel!

\$\endgroup\$
2
\$\begingroup\$

Nevermind :p I found it!

it works after this

rigidbody.AddForce((whateverObject.transform.position - transform.position).normalized * someFactor);

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.