I made a simple punch animation in Blender and exported it into Unreal Engine 4. In-game, the character appeared from a 3rd-person perspective, but I made it look like first-person by adjusting the camera.
Now, whenever I turn the camera in-game, I can look around at different parts of the character's body. (For example, if I turn right I can see shoulder of my character, and if I am facing the front I can see just the wrists.) Whenever I turn the camera and run the punch animation, it looks weird because the character model isn't aligned with the camera.
How can I make the body turn together with the camera, so my animation looks right?