I am using OpenGL ES 2.0 I have a bunch a quads to be drawn, would love to be able to have to pass only 4 vertices per quad as if I were using GL_QUADS, but basically I just want to know the best way of drawing a bunch of separate quads.
So far what I've found I could do:
- GL_TRIANGLES(6 vertices per quad)
- Degenerate GL_TRIANGLE_STRIP(6 vertices per quad)
Possibilities I've found:
- GL_TRIANGLE_STRIPS with a special index value that resets quad strip(this would mean 5 indexes per quad, but I don't think this is possible is OpenGL ES 2.0)