I'm trying to creating a field of view for the camera I'm making for a game. It rotates around a circle for 180 degrees while the head moves accordingly. I'm going to bound the field of view within an isosceles triangle using the method described on this website.
The problem I'm having is that I don't know how I'm going to detect if the field of view has intersected with the character as seen in this link.
Any help with this would be greatly appreciated.
[EDIT]
sorry I meant an asset in game representing a camera much like the enemy in the second link, not an actual camera class in XNA(really sorry)