So I was making a water shader in unity and well it looked fine in the scene view but as soon as I went into the game view the refraction texture basically flipped up 180 degrees and made it look like the water was reflective. The problem with this is that it breaks the transparency of the shader.
Shader: (I can't post more than 2 images)
Part of the shader:
float4 Lerp2=lerp(Tex2D2,float4( 0.0, 0.0, 0.0, 0.0 ),_Refraction.xxxx); float4 Subtract0=Lerp2 - _RefractionCorrection.xxxx; float4 Add2=((IN.screenPos.xy/IN.screenPos.w).xyxy) + Subtract0; float4 Tex2D0=tex2D(_GrabTexture,Add2.xy);