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In Unity i have a model of a tree with leaves made of a plane and a texture, when I upload it to unity the texture is only visible on one side so how can I change it to be visible from both sides without increasing the polygons. And I am not familiar with complicated shader programming and stuff so could you please explain in detail. Thanks I'm advance.

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Try turning off backface culling.

In your shader, put "Cull Off" in the "SubShader" section.

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  • \$\begingroup\$ You mean I just write "Cull Off" between the SubShader brackets? \$\endgroup\$ – Vadim Tatarnikov Aug 25 '15 at 20:07
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    \$\begingroup\$ @VadimTatarnikov that's right. \$\endgroup\$ – Fuzzy Logic Aug 26 '15 at 2:40

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