In Unity i have a model of a tree with leaves made of a plane and a texture, when I upload it to unity the texture is only visible on one side so how can I change it to be visible from both sides without increasing the polygons. And I am not familiar with complicated shader programming and stuff so could you please explain in detail. Thanks I'm advance.


Try turning off backface culling.

In your shader, put "Cull Off" in the "SubShader" section.

  • \$\begingroup\$ You mean I just write "Cull Off" between the SubShader brackets? \$\endgroup\$ – Vadim Tatarnikov Aug 25 '15 at 20:07
  • 1
    \$\begingroup\$ @VadimTatarnikov that's right. \$\endgroup\$ – Fuzzy Logic Aug 26 '15 at 2:40

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