I am clueless with regards to animations. I have a simple rendering engine that renders models, sprites, skyboxes and whatnot; but everything is simply static with no animations whatsoever. With my engine written in C++ and OpenGL I will have to learn how to implement animations accordingly; but any OpenGL book or tutorial I look for doesn't explain animations. It's probably one of those topics which being so complex requires its own book or something.

Does anyone know any great resources to explain how I can programme animations? I'm not interested in learning how to design them, rather just the technical side of it, you know: bones and all. I would also welcome tips as to the general concept of modern animations in OpenGL. If it also means much, I use assimp as my model loader. Suffice it to say, how does a programmer animate a model to 'run' or 'jump'?


I found this tutorial on the OpenGL wiki a month ago. It explains the basics of skeletal animations; but I hope it is good enough for what you are trying to do, if not, you can also search skeletal animation opengl on google, because there is much more on the opengl wiki about this topic.

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  • \$\begingroup\$ Aren't there any books to assist me with animations? \$\endgroup\$ – Poriferous Aug 25 '15 at 20:40

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